![]() ![]() ![]() I guess I was hoping that porting would be easier than porting to Xbox or PlayStation. Some of the best sellers on Nintendo are made with the Unity SDK for Nintendo Switch. As someone who is a programmer, I understand your plight. It's an extremely complex process to do these ports and takes lots of time and resources, even for stronger hardware than the switch. Well, there is a lot more going on in ST than in Rocket League, sadly :D I'm assuming you already tried to do this with your game? I guess the only thing we can hope for is the game is optimized so it runs smoother on lower end devices and try porting in a couple of years. We have rocket league on the switch and how that game works is to keep the game at 60fps, it will reduce the game resolution on the fly. Originally posted by BetaLeaf:Dang, that's a shame. The game runs with 30 fps on Xbox one/PS4, 60FPS for Switch would be almost unachievable i think. They spent several months in almost full crunch mode to get it to work the way it does now. but porting it to PS4 and Xbox One already was a HUGE nightmare. The game wouldnt run with adequate performance. Originally posted by coru:Well, the hardware is too weak. ![]()
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